Asides
20.02.2009
A particularly enlightening comment:
Slow zombies are only scary because there are two thousand of them between you and your idiot girlfriend’s house across town (who you considered abandoning to her fate 3 times in the past hour), and you only have your grandpa’s shotgun that has been mothballed in the attic for 17 years, a handfull of shells, and the golf club you had to kill your childhood friend with. Zombie movies invoke the long term terror of having to deal with the fact that the only food you have ever made yourself was from a box, and figuring out how you are going to survive. It’s the horror of coming to grips with the fact that for the past 24 years of your life, you have never EVER been even remotely in a situation where you have had to kill a 10 year old boy and his mother with a baseball bat because they would have torn out your heart if you didn’t. Now you are in that situation for the better part of the day. They terrify you because there is a paper thin margin of error between you being human, and becoming one of them. A drop of their blood spraying you in your mouth is all it takes for you to turn into one of those abhorrent beasts. Not just you, but everyone you are surviving with. Every single one of your companions, who you RELY on for protection and survival, could turn into one of THEM at any moment, and you have to kill them before they become dangerous. THAT is what is scary about slow zombies.
If you can make the game that makes me feel THAT, you sir have my 50 bucks.
tl;dr Zombie game design is not necessarily easy.
Asides
15.02.2009
Now you can use a simple <link> tag to let Google’s crawlers know the preferred URL out of the many URLs possibility that links to a single page of yours, to avoid duplicate indexed content indexing. Probably not of immediate need, because as Google mentioned before, there is no such thing as duplicate content penalty except if you’re doing shady things like stealing content from other sites.
Asides
11.02.2009
Clay Shirky on the subject of Categories, Links and Tags:
Critically, the semantics here are in the users, not in the system. This is not a way to get computers to understand things. When del.icio.us is recommending tags to me, the system is not saying, “I know that OSX is an operating system. Therefore, I can use predicate logic to come up with recommendations — users run software, software runs on operating systems, OSX is a type of operating system — and then say ‘Here Mr. User, you may like these links.’”
What it’s doing instead is a lot simpler: “A lot of users tagging things foobar are also tagging them frobnitz. I’ll tell the user foobar and frobnitz are related.” It’s up to the user to decide whether or not that recommendation is useful — del.icio.us has no idea what the tags mean. The tag overlap is in the system, but the tag semantics are in the users. This is not a way to inject linguistic meaning into the machine.
Here’s the entire article.
Asides
11.05.2008
One thing that prevents me from using common fonts like Tahoma or Century Gothic is the fact that I don’t know how many people have that font installed on their computer. Here’s an excellent article giving both the list of fonts and how many people have it on their PCs/Macs. For Linux, there’s also this list.
Asides
07.05.2008
Here’s Eric Meyer’s discovery on the issue. The intrinsic value of “normal” for different font faces on different browsers, it turns out, is totally wacky. The moral of the story is to simply avoid using it for any precision, cross-browsers compatible work. Which is all the time, I should say.